Skip to main content

PONG Game in VHDL

Hello Everybody. So after getting so many requests about PONG, I made it OPEN-SOURCE now. Its my first game and completely working. I have uploaded the video already, you can check it on youtube.

I have compiled the project, for DE1 board users a pre-compiled file is with name Ballm.sof.
All the vhdl files required are given, the system clock frequency is 50MHz. A PLL is used for generation of 25MHz as clock to VGAsync. (I have added modified VGAS_DE2 file for DE2 users whose VGA controller has "blank" pin.)

So Enjoy PONG then. And yes donate me if you like my projects. In India the paypal Donate facility is disabled so you can send on my mail prasadp4009@gmail.com if you wish to.

If you face any problems working with codes, feel free to mail me at prasadp4009@gmail.com

More projects on way.

Enjoy Programming..!!

The game files are as below.

Compiled file for DE1 users: Ballm.sof
Top level entity: PONG.vhd
Component files: sec_clk.vhd, seg7.vhd, manu_clk.vhd
VGAsync files: VGAS_DE2.vhd, VGAS.vhd

Project Zip: Pong.zip

Video: 


Comments

  1. I am a beginner ... How to implement all codes in Qartus II?

    ReplyDelete
  2. where is the code?...

    ReplyDelete

Post a Comment

Popular posts from this blog

VHDL code for Clock Divider

This is a clock divider code, just set the max-count value as per your requirenment.

For ex. If I want 1Hz freq. set the max count to i/p freq value viz.
1sec = 1Hz
Then, to get time period of 1sec i.e. 1 Hz frequency set max-count to 240000 as shown below:

1sec  =  24000000  -- for i/p frequency of 24 MHz.

To get your desired frequency just calculate the maxcount with the formula given below:

max_count = 24000000 * (1/your required frequency)


CODE:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48libraryIEEE; useIEEE.STD_LOGIC_1164.ALL; useIEEE.numeric_std.all; entityclk_divisPort ( Clk :instd_logic; rst :instd_logic; op :outstd_logic ); endclk_div; architecturebehavioralofclk_divisconstant max_count :natural:=24000000; -- I used 24MHz clockbeginprocess(Clk,rst) variable count :naturalrange0to max_count; beginif rst ='0'…

0 to 9999 bcd counter on seven segment(VHDL code) Synthesizeble

--Note: while building Project do include sec_clk and seg7 files which i posted

library ieee;
use ieee.std_logic_1164.all;
use ieee.numeric_std.all;
use ieee.std_logic_unsigned.all;

entity c09 is
port( rst,clk: in std_logic;
      op0,op1,op2,op3: out std_logic_vector(6 downto 0));
end c09;

architecture count of c09 is

component sec_clk
Port (
           clk             : in  std_logic;
           rst : in std_logic;
           op  : out std_logic
           );
    end component;

component seg7
port(m: in integer range 0 to 15;
     num: out std_logic_vector(6 downto 0));
end component;


signal flag: std_logic;
signal a: integer range 0 to 10;
signal b: integer range 0 to 10;
signal c: integer range 0 to 10;
signal d: integer range 0 to 10;
begin

c1: sec_clk port map(clk,rst,flag);

process(rst,flag)
variable m0: integer range 0 to 10:=0;
variable m1: integer range 0 to 10:=0;
variable m2: integer range 0 to 10:=0;
variable m3: integer range 0 to 10:=0;

begin

if rst='0' then
m0…

16x2 LCD Controller in VHDL

Hello Everybody. The LCD 16x2 code is ready. Just one bug which is still not recognized. You need to program code 2 times on board to see it work. I dont know why its behaving like that.

The text data is stored in a HEX file and is loaded onto the ROM of 32x8 byte size. It can be reconfigured easily.

I will be uploading code in short of time with some new features.

And after that be ready for a BMP decoder. Get ready with your pic to be seen on Monitor via FPGA.

Updated:

I didnt made  changes to code, if you program fpga 2 times without turning it off the code works(It worked on my DE1 board)
I have uploaded project compiled for DE1 board, mail me your quiries, and if anyone finds bug in code.

Project zip Download: LCD_TEST.zip